Thursday, June 20, 2013

Oct: Game-Based Learning in Library Instruction


Dates: October 1-28, 2013
Credits: 1.5 CEUs
Price: $175

    
Gamification is a hot new buzzword in academic circles, but what does it mean, and what does it mean for librarians? This four week course will explore readings and research on the effectiveness of gaming, discuss ways in which librarians can use gaming in their own instruction, and survey gaming products and case studies of the use of games in instruction. The course aims to provide practical as well as theoretical knowledge and participants will leave the course with numerous resources to use to implement their own gaming strategies.

Scott Rice is the E-Learning and Digital Initiatives Librarian at Appalachian State University in Boone, North Carolina, where he works on producing, promoting, and assessing e-learning, as well as emerging technologies and other digital projects. His research interests include e-learning, mobile applications, and educational gaming. He is the co-editor of the book Gaming in Academic Libraries: Collections, Marketing and Information Literacy.

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