Dates: August 4-29, 2014
Credits: 1.5 CEUs
Gamification is a hot new buzzword in academic circles, but what does it mean, and what does it mean for librarians? This four week course will explore readings and research on the effectiveness of gaming, discuss ways in which librarians can use gaming in their own instruction, and survey gaming products and case studies of the use of games in instruction. The course aims to provide practical as well as theoretical knowledge and participants will leave the course with numerous resources to use to implement their own gaming strategies.